Trance

Mystical trance, is a part of religious culture many places. The genré trance music seems based on this, and really compatible with the muzlim Maruf not Munkar principles (Take the good, and not the poor).

I have had a trance music hobby, and revisit it from time to time, and was inspired a new track, as I was working on the stuff for this website. I was there, and Trance came from a wish of having an alternative to the idolaterous pop-culture.

I made a little video on Youtube: Go With Hu (Trance)

https://youtu.be/-dtsa_LX8g8

Its made with Renoise, a so called tracker music app.

Perfecting Trance probably is the closest to a modern muzlim genre, if done right.

Many believe it is a follow up to earlier mystical tradition.

Some believe the Noaide Sami mystic.is a precursor. And might have a parallel in Navajo culture.

I also uploaded some earlier stuff to youtube: Nazara P.L.U.R.! (House, 1997, 2020 remiks)

https://youtu.be/MCulg4yTnao

Remiksed a few years back, with surplus samples of analog synth from the time, and video added, with similar to people from the time. Nazara (the Kuranic term for followers of Isa) is much what inspired my philosophical quest, Originally made with Cubase, as many tried more conventional sequencers for a while. And it was uploaded to the original mp3.com in 99. And remiksed in Logic Audio. 1997 was just before 3d-acceleration really happened, and “demoscene” was at it´s coolest, with handmade algorithms.

The P.L.U.R. (Peace Love Unity Respect) movement was a big thing at the time, in Trance music. They often used the peace greeting, that is from monotheism originally.

And an early track, from my time in the demoscene: Rebel Assault (Anti-Windows Amiga Core, early 90s)

https://youtu.be/nr90C3M5YNM

This is from the early 90s, and the demoscene. A phenomena about demo works. It used only the 4 channels of the Amiga homecomputer, which was an early multimedia computer. Often also called computer art, and demoscene for some has been a pre-thing, before games company work etc. I would go on to philosophy.

Demos in the 90s would feature vector graphics, before the 3d-accelerated games that started coming at the end of the 90s. (Quake 2, Unreal, MDK, Half Life, etc). And such had a bigger interest group than now, when games have mostly taken over the phenomena. For a while there, it was done in software though, and optimal fast code really mattered. One can wonder if the same intent is reflected in Trance aswell, where music is very optimally produced aswell.

We didn´t like Bill Gates (The Atheist) back then, and his “no self-development” windows-idol.



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